ACE_WIN32_Asynch_Read_Stream Class Reference

This class is a factory for starting off asynchronous reads on a stream. More...

#include <WIN32_Asynch_IO.h>

Inheritance diagram for ACE_WIN32_Asynch_Read_Stream:

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Collaboration diagram for ACE_WIN32_Asynch_Read_Stream:

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List of all members.

Public Member Functions

 ACE_WIN32_Asynch_Read_Stream (ACE_WIN32_Proactor *win32_proactor)
 Constructor.
int read (ACE_Message_Block &message_block, size_t bytes_to_read, const void *act, int priority, int signal_number=0)
int readv (ACE_Message_Block &message_block, size_t bytes_to_read, const void *act, int priority, int signal_number=0)
virtual ~ACE_WIN32_Asynch_Read_Stream (void)
 Destructor.
int open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor)
int cancel (void)
ACE_Proactorproactor (void) const
 Return the underlying proactor.

Protected Member Functions

int shared_read (ACE_WIN32_Asynch_Read_Stream_Result *result)

Detailed Description

This class is a factory for starting off asynchronous reads on a stream.

Once <open> is called, multiple asynchronous <read>s can started using this class. An ACE_Asynch_Read_Stream::Result will be passed back to the <handler> when the asynchronous reads completes through the <ACE_Handler::handle_read_stream> callback.


Constructor & Destructor Documentation

ACE_WIN32_Asynch_Read_Stream::ACE_WIN32_Asynch_Read_Stream ACE_WIN32_Proactor win32_proactor  ) 
 

Constructor.

ACE_WIN32_Asynch_Read_Stream::~ACE_WIN32_Asynch_Read_Stream void   )  [virtual]
 

Destructor.


Member Function Documentation

int ACE_WIN32_Asynch_Read_Stream::cancel void   )  [virtual]
 

This cancels all pending accepts operations that were issued by the calling thread. The function does not cancel asynchronous operations issued by other threads.

Reimplemented from ACE_WIN32_Asynch_Operation.

Reimplemented in ACE_WIN32_Asynch_Read_File.

int ACE_WIN32_Asynch_Read_Stream::open ACE_Handler handler,
ACE_HANDLE  handle,
const void *  completion_key,
ACE_Proactor proactor
[virtual]
 

Initializes the factory with information which will be used with each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), <ACE_Handler::handle> will be called on the <handler> to get the correct handle.

Reimplemented from ACE_WIN32_Asynch_Operation.

Reimplemented in ACE_WIN32_Asynch_Read_File.

ACE_Proactor * ACE_WIN32_Asynch_Read_Stream::proactor void   )  const [virtual]
 

Return the underlying proactor.

Reimplemented from ACE_WIN32_Asynch_Operation.

Reimplemented in ACE_WIN32_Asynch_Read_File.

int ACE_WIN32_Asynch_Read_Stream::read ACE_Message_Block message_block,
size_t  bytes_to_read,
const void *  act,
int  priority,
int  signal_number = 0
[virtual]
 

This starts off an asynchronous read. Upto <bytes_to_read> will be read and stored in the <message_block>.

Implements ACE_Asynch_Read_Stream_Impl.

Reimplemented in ACE_WIN32_Asynch_Read_File.

int ACE_WIN32_Asynch_Read_Stream::readv ACE_Message_Block message_block,
size_t  bytes_to_read,
const void *  act,
int  priority,
int  signal_number = 0
[virtual]
 

Same as above but with scatter support, through chaining of composite message blocks using the continuation field.

Implements ACE_Asynch_Read_Stream_Impl.

Reimplemented in ACE_WIN32_Asynch_Read_File.

int ACE_WIN32_Asynch_Read_Stream::shared_read ACE_WIN32_Asynch_Read_Stream_Result result  )  [protected]
 

This is the method which does the real work and is there so that the ACE_Asynch_Read_File class can use it too.


The documentation for this class was generated from the following files:
Generated on Wed Nov 23 15:51:29 2005 for ACE by  doxygen 1.4.5