ACE_WIN32_Asynch_Accept_Result Class Reference

This class implements ACE_Asynch_Accept::Result for WIN32 platform. More...

#include <WIN32_Asynch_IO.h>

Inheritance diagram for ACE_WIN32_Asynch_Accept_Result:

Inheritance graph
[legend]
Collaboration diagram for ACE_WIN32_Asynch_Accept_Result:

Collaboration graph
[legend]
List of all members.

Public Member Functions

size_t bytes_to_read (void) const
ACE_Message_Blockmessage_block (void) const
 Message block which contains the read data.
ACE_HANDLE listen_handle (void) const
 I/O handle used for accepting new connections.
ACE_HANDLE accept_handle (void) const
 I/O handle for the new connection.
size_t bytes_transferred (void) const
 Number of bytes transferred by the operation.
const void * act (void) const
 ACT associated with the operation.
int success (void) const
 Did the operation succeed?
const void * completion_key (void) const
u_long error (void) const
 Error value if the operation fail.
ACE_HANDLE event (void) const
 Event associated with the OVERLAPPED structure.
u_long offset (void) const
 This really make sense only when doing file I/O.
u_long offset_high (void) const
 Offset_high associated with the OVERLAPPED structure.
int priority (void) const
int signal_number (void) const
 No-op. Returns 0.
int post_completion (ACE_Proactor_Impl *proactor)
 Post <this> to the Proactor's completion port.

Protected Member Functions

 ACE_WIN32_Asynch_Accept_Result (ACE_Handler &handler, ACE_HANDLE listen_handle, ACE_HANDLE accept_handle, ACE_Message_Block &message_block, size_t bytes_to_read, const void *act, ACE_HANDLE event, int priority, int signal_number=0)
virtual void complete (size_t bytes_transferred, int success, const void *completion_key, u_long error)
 ACE_Proactor will call this method when the accept completes.
virtual ~ACE_WIN32_Asynch_Accept_Result (void)
 Destructor.

Protected Attributes

size_t bytes_to_read_
 Bytes requested when the asynchronous read was initiated.
ACE_Message_Blockmessage_block_
 Message block for reading the data into.
ACE_HANDLE listen_handle_
 I/O handle used for accepting new connections.
ACE_HANDLE accept_handle_
 I/O handle for the new connection.

Friends

class ACE_WIN32_Asynch_Accept
 Factory will have special permission.
class ACE_WIN32_Proactor
 Proactor class has special permission.

Detailed Description

This class implements ACE_Asynch_Accept::Result for WIN32 platform.

This class has all the information necessary for the <handler> to uniquiely identify the completion of the asynchronous accept.


Constructor & Destructor Documentation

ACE_WIN32_Asynch_Accept_Result::ACE_WIN32_Asynch_Accept_Result ACE_Handler handler,
ACE_HANDLE  listen_handle,
ACE_HANDLE  accept_handle,
ACE_Message_Block message_block,
size_t  bytes_to_read,
const void *  act,
ACE_HANDLE  event,
int  priority,
int  signal_number = 0
[protected]
 

Constructor is protected since creation is limited to ACE_Asynch_Accept factory.

ACE_WIN32_Asynch_Accept_Result::~ACE_WIN32_Asynch_Accept_Result void   )  [protected, virtual]
 

Destructor.


Member Function Documentation

ACE_HANDLE ACE_WIN32_Asynch_Accept_Result::accept_handle void   )  const [virtual]
 

I/O handle for the new connection.

Implements ACE_Asynch_Accept_Result_Impl.

const void * ACE_WIN32_Asynch_Accept_Result::act void   )  const [virtual]
 

ACT associated with the operation.

Reimplemented from ACE_WIN32_Asynch_Result.

size_t ACE_WIN32_Asynch_Accept_Result::bytes_to_read void   )  const [virtual]
 

The number of bytes which were requested at the start of the asynchronous accept.

Implements ACE_Asynch_Accept_Result_Impl.

size_t ACE_WIN32_Asynch_Accept_Result::bytes_transferred void   )  const [virtual]
 

Number of bytes transferred by the operation.

Reimplemented from ACE_WIN32_Asynch_Result.

void ACE_WIN32_Asynch_Accept_Result::complete size_t  bytes_transferred,
int  success,
const void *  completion_key,
u_long  error
[protected, virtual]
 

ACE_Proactor will call this method when the accept completes.

Implements ACE_Asynch_Result_Impl.

const void * ACE_WIN32_Asynch_Accept_Result::completion_key void   )  const [virtual]
 

This returns the ACT associated with the handle when it was registered with the I/O completion port. This ACT is not the same as the ACT associated with the asynchronous operation.

Reimplemented from ACE_WIN32_Asynch_Result.

u_long ACE_WIN32_Asynch_Accept_Result::error void   )  const [virtual]
 

Error value if the operation fail.

Reimplemented from ACE_WIN32_Asynch_Result.

ACE_HANDLE ACE_WIN32_Asynch_Accept_Result::event void   )  const [virtual]
 

Event associated with the OVERLAPPED structure.

Reimplemented from ACE_WIN32_Asynch_Result.

ACE_HANDLE ACE_WIN32_Asynch_Accept_Result::listen_handle void   )  const [virtual]
 

I/O handle used for accepting new connections.

Implements ACE_Asynch_Accept_Result_Impl.

ACE_Message_Block & ACE_WIN32_Asynch_Accept_Result::message_block void   )  const [virtual]
 

Message block which contains the read data.

Implements ACE_Asynch_Accept_Result_Impl.

u_long ACE_WIN32_Asynch_Accept_Result::offset void   )  const [virtual]
 

This really make sense only when doing file I/O.

Reimplemented from ACE_WIN32_Asynch_Result.

u_long ACE_WIN32_Asynch_Accept_Result::offset_high void   )  const [virtual]
 

Offset_high associated with the OVERLAPPED structure.

Reimplemented from ACE_WIN32_Asynch_Result.

int ACE_WIN32_Asynch_Accept_Result::post_completion ACE_Proactor_Impl proactor  )  [virtual]
 

Post <this> to the Proactor's completion port.

Reimplemented from ACE_WIN32_Asynch_Result.

int ACE_WIN32_Asynch_Accept_Result::priority void   )  const [virtual]
 

The priority of the asynchronous operation. Currently, this is not supported on Win32.

Reimplemented from ACE_WIN32_Asynch_Result.

int ACE_WIN32_Asynch_Accept_Result::signal_number void   )  const [virtual]
 

No-op. Returns 0.

Reimplemented from ACE_WIN32_Asynch_Result.

int ACE_WIN32_Asynch_Accept_Result::success void   )  const [virtual]
 

Did the operation succeed?

Reimplemented from ACE_WIN32_Asynch_Result.


Friends And Related Function Documentation

friend class ACE_WIN32_Asynch_Accept [friend]
 

Factory will have special permission.

Reimplemented from ACE_WIN32_Asynch_Result.

friend class ACE_WIN32_Proactor [friend]
 

Proactor class has special permission.

Reimplemented from ACE_WIN32_Asynch_Result.


Member Data Documentation

ACE_HANDLE ACE_WIN32_Asynch_Accept_Result::accept_handle_ [protected]
 

I/O handle for the new connection.

size_t ACE_WIN32_Asynch_Accept_Result::bytes_to_read_ [protected]
 

Bytes requested when the asynchronous read was initiated.

ACE_HANDLE ACE_WIN32_Asynch_Accept_Result::listen_handle_ [protected]
 

I/O handle used for accepting new connections.

ACE_Message_Block& ACE_WIN32_Asynch_Accept_Result::message_block_ [protected]
 

Message block for reading the data into.


The documentation for this class was generated from the following files:
Generated on Wed Nov 23 15:51:24 2005 for ACE by  doxygen 1.4.5