ACE_WIN32_Asynch_Accept Class Reference

This class is a factory for starting off asynchronous accepts on a listen handle. More...

#include <WIN32_Asynch_IO.h>

Inheritance diagram for ACE_WIN32_Asynch_Accept:

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Collaboration diagram for ACE_WIN32_Asynch_Accept:

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List of all members.

Public Member Functions

 ACE_WIN32_Asynch_Accept (ACE_WIN32_Proactor *win32_proactor)
int accept (ACE_Message_Block &message_block, size_t bytes_to_read, ACE_HANDLE accept_handle, const void *act, int priority, int signal_number=0)
 ~ACE_WIN32_Asynch_Accept (void)
int open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor)
int cancel (void)
ACE_Proactorproactor (void) const
 Return the underlying proactor.

Detailed Description

This class is a factory for starting off asynchronous accepts on a listen handle.

Once <open> is called, multiple asynchronous <accept>s can started using this class. A ACE_Asynch_Accept::Result will be passed back to the <handler> when the asynchronous accept completes through the <ACE_Handler::handle_accept> callback.

Constructor & Destructor Documentation

ACE_WIN32_Asynch_Accept::ACE_WIN32_Asynch_Accept ACE_WIN32_Proactor win32_proactor  ) 


ACE_WIN32_Asynch_Accept::~ACE_WIN32_Asynch_Accept void   ) 


Member Function Documentation

int ACE_WIN32_Asynch_Accept::accept ACE_Message_Block message_block,
size_t  bytes_to_read,
ACE_HANDLE  accept_handle,
const void *  act,
int  priority,
int  signal_number = 0

This starts off an asynchronous accept. The asynchronous accept call also allows any initial data to be returned to the <handler>. Upto <bytes_to_read> will be read and stored in the <message_block>. The <accept_handle> will be used for the <accept> call. If (<accept_handle> == INVALID_HANDLE), a new handle will be created.

<message_block> must be specified. This is because the address of the new connection is placed at the end of this buffer.

Implements ACE_Asynch_Accept_Impl.

int ACE_WIN32_Asynch_Accept::cancel void   )  [virtual]

This cancels all pending accepts operations that were issued by the calling thread. The function does not cancel asynchronous operations issued by other threads.

Reimplemented from ACE_WIN32_Asynch_Operation.

int ACE_WIN32_Asynch_Accept::open ACE_Handler handler,
ACE_HANDLE  handle,
const void *  completion_key,
ACE_Proactor proactor

Initializes the factory with information which will be used with each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), <ACE_Handler::handle> will be called on the <handler> to get the correct handle.

Reimplemented from ACE_WIN32_Asynch_Operation.

ACE_Proactor * ACE_WIN32_Asynch_Accept::proactor void   )  const [virtual]

Return the underlying proactor.

Reimplemented from ACE_WIN32_Asynch_Operation.

The documentation for this class was generated from the following files:
Generated on Wed Nov 23 15:51:23 2005 for ACE by  doxygen 1.4.5