ACE_Message_Queue<> Class Template Reference

A threaded message queueing facility, modeled after the queueing facilities in System V STREAMs. More...

#include <Message_Queue_T.h>

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List of all members.

Public Types

typedef ACE_Message_Queue_Iterator<
ACE_SYNCH_USE > 
ITERATOR
typedef ACE_Message_Queue_Reverse_Iterator<
ACE_SYNCH_USE > 
REVERSE_ITERATOR

Public Member Functions

 ACE_Message_Queue (size_t high_water_mark=ACE_Message_Queue_Base::DEFAULT_HWM, size_t low_water_mark=ACE_Message_Queue_Base::DEFAULT_LWM, ACE_Notification_Strategy *=0)
virtual int open (size_t hwm=ACE_Message_Queue_Base::DEFAULT_HWM, size_t lwm=ACE_Message_Queue_Base::DEFAULT_LWM, ACE_Notification_Strategy *=0)
virtual int close (void)
virtual ~ACE_Message_Queue (void)
 Release all resources from the message queue and mark it as deactivated.
virtual int flush (void)
virtual int flush_i (void)
virtual int peek_dequeue_head (ACE_Message_Block *&first_item, ACE_Time_Value *timeout=0)
virtual int enqueue_prio (ACE_Message_Block *new_item, ACE_Time_Value *timeout=0)
virtual int enqueue_deadline (ACE_Message_Block *new_item, ACE_Time_Value *timeout=0)
virtual int enqueue (ACE_Message_Block *new_item, ACE_Time_Value *timeout=0)
virtual int enqueue_tail (ACE_Message_Block *new_item, ACE_Time_Value *timeout=0)
virtual int enqueue_head (ACE_Message_Block *new_item, ACE_Time_Value *timeout=0)
virtual int dequeue (ACE_Message_Block *&first_item, ACE_Time_Value *timeout=0)
 This method is an alias for the following <dequeue_head> method.
virtual int dequeue_head (ACE_Message_Block *&first_item, ACE_Time_Value *timeout=0)
virtual int dequeue_prio (ACE_Message_Block *&first_item, ACE_Time_Value *timeout=0)
virtual int dequeue_tail (ACE_Message_Block *&dequeued, ACE_Time_Value *timeout=0)
virtual int dequeue_deadline (ACE_Message_Block *&dequeued, ACE_Time_Value *timeout=0)
virtual int is_full (void)
 True if queue is full, else false.
virtual int is_empty (void)
 True if queue is empty, else false.
virtual size_t message_bytes (void)
virtual size_t message_length (void)
virtual int message_count (void)
virtual void message_bytes (size_t new_size)
virtual void message_length (size_t new_length)
virtual size_t high_water_mark (void)
virtual void high_water_mark (size_t hwm)
virtual size_t low_water_mark (void)
virtual void low_water_mark (size_t lwm)
virtual int deactivate (void)
virtual int activate (void)
virtual int pulse (void)
virtual int state (void)
virtual int deactivated (void)
virtual int notify (void)
virtual ACE_Notification_Strategynotification_strategy (void)
 Get the notification strategy for the <Message_Queue>.
virtual void notification_strategy (ACE_Notification_Strategy *s)
 Set the notification strategy for the <Message_Queue>.
virtual ACE_SYNCH_MUTEX_T & lock (void)
 Returns a reference to the lock used by the <ACE_Message_Queue>.
virtual void dump (void) const
 Dump the state of an object.

Public Attributes

 ACE_ALLOC_HOOK_DECLARE
 Declare the dynamic allocation hooks.

Protected Member Functions

virtual int enqueue_i (ACE_Message_Block *new_item)
 Enqueue an <ACE_Message_Block *> in accordance with its priority.
virtual int enqueue_deadline_i (ACE_Message_Block *new_item)
 Enqueue an <ACE_Message_Block *> in accordance with its deadline time.
virtual int enqueue_tail_i (ACE_Message_Block *new_item)
 Enqueue an <ACE_Message_Block *> at the end of the queue.
virtual int enqueue_head_i (ACE_Message_Block *new_item)
 Enqueue an <ACE_Message_Block *> at the head of the queue.
virtual int dequeue_head_i (ACE_Message_Block *&first_item)
virtual int dequeue_prio_i (ACE_Message_Block *&dequeued)
virtual int dequeue_tail_i (ACE_Message_Block *&first_item)
virtual int dequeue_deadline_i (ACE_Message_Block *&first_item)
virtual int is_full_i (void)
 True if queue is full, else false.
virtual int is_empty_i (void)
 True if queue is empty, else false.
virtual int deactivate_i (int pulse=0)
virtual int activate_i (void)
 Activate the queue.
virtual int wait_not_full_cond (ACE_Guard< ACE_SYNCH_MUTEX_T > &mon, ACE_Time_Value *timeout)
 Wait for the queue to become non-full.
virtual int wait_not_empty_cond (ACE_Guard< ACE_SYNCH_MUTEX_T > &mon, ACE_Time_Value *timeout)
 Wait for the queue to become non-empty.
virtual int signal_enqueue_waiters (void)
 Inform any threads waiting to enqueue that they can procede.
virtual int signal_dequeue_waiters (void)
 Inform any threads waiting to dequeue that they can procede.

Protected Attributes

ACE_Message_Blockhead_
 Pointer to head of ACE_Message_Block list.
ACE_Message_Blocktail_
 Pointer to tail of ACE_Message_Block list.
size_t low_water_mark_
 Lowest number before unblocking occurs.
size_t high_water_mark_
 Greatest number of bytes before blocking.
size_t cur_bytes_
 Current number of bytes in the queue.
size_t cur_length_
 Current length of messages in the queue.
int cur_count_
 Current number of messages in the queue.
ACE_Notification_Strategynotification_strategy_
 The notification strategy used when a new message is enqueued.
ACE_SYNCH_MUTEX_T lock_
 Protect queue from concurrent access.
ACE_SYNCH_CONDITION_T not_empty_cond_
 Used to make threads sleep until the queue is no longer empty.
ACE_SYNCH_CONDITION_T not_full_cond_
 Used to make threads sleep until the queue is no longer full.

Private Member Functions

void operator= (const ACE_Message_Queue< _ACE_SYNCH > &)
 ACE_Message_Queue (const ACE_Message_Queue< _ACE_SYNCH > &)

Friends

class ACE_Message_Queue_Iterator< ACE_SYNCH_USE >
class ACE_Message_Queue_Reverse_Iterator< ACE_SYNCH_USE >

Detailed Description

template<ACE_SYNCH_DECL>
class ACE_Message_Queue<>

A threaded message queueing facility, modeled after the queueing facilities in System V STREAMs.

An <ACE_Message_Queue> is the central queueing facility for messages in the ACE framework. If <ACE_SYNCH_DECL> is <ACE_MT_SYNCH> then all operations are thread-safe. Otherwise, if it's <ACE_NULL_SYNCH> then there's no locking overhead.


Member Typedef Documentation

template<ACE_SYNCH_DECL >
typedef ACE_Message_Queue_Iterator<ACE_SYNCH_USE> ACE_Message_Queue<>::ITERATOR
 

template<ACE_SYNCH_DECL >
typedef ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE> ACE_Message_Queue<>::REVERSE_ITERATOR
 


Constructor & Destructor Documentation

template<ACE_SYNCH_DECL >
ACE_Message_Queue<>::ACE_Message_Queue size_t  high_water_mark = ACE_Message_Queue_Base::DEFAULT_HWM,
size_t  low_water_mark = ACE_Message_Queue_Base::DEFAULT_LWM,
ACE_Notification_Strategy = 0
 

Initialize an <ACE_Message_Queue>. The <high_water_mark> determines how many bytes can be stored in a queue before it's considered "full." Supplier threads must block until the queue is no longer full. The <low_water_mark> determines how many bytes must be in the queue before supplier threads are allowed to enqueue additional <ACE_Message_Block>s. By default, the <high_water_mark> equals the <low_water_mark>, which means that suppliers will be able to enqueue new messages as soon as a consumer removes any message from the queue. Making the <low_water_mark> smaller than the <high_water_mark> forces consumers to drain more messages from the queue before suppliers can enqueue new messages, which can minimize the "silly window syndrome."

template<ACE_SYNCH_DECL >
virtual ACE_Message_Queue<>::~ACE_Message_Queue void   )  [virtual]
 

Release all resources from the message queue and mark it as deactivated.

template<ACE_SYNCH_DECL >
ACE_Message_Queue<>::ACE_Message_Queue const ACE_Message_Queue< _ACE_SYNCH > &   )  [private]
 


Member Function Documentation

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::activate void   )  [virtual]
 

Reactivate the queue so that threads can enqueue and dequeue messages again. Returns the state of the queue before the call.

Implements ACE_Message_Queue_Base.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::activate_i void   )  [protected, virtual]
 

Activate the queue.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::close void   )  [virtual]
 

Release all resources from the message queue and mark it as deactivated. Returns the number of messages released from the queue.

Implements ACE_Message_Queue_Base.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::deactivate void   )  [virtual]
 

Deactivate the queue and wakeup all threads waiting on the queue so they can continue. No messages are removed from the queue, however. Any other operations called until the queue is activated again will immediately return -1 with <errno> == ESHUTDOWN. Returns WAS_INACTIVE if queue was inactive before the call and WAS_ACTIVE if queue was active before the call.

Implements ACE_Message_Queue_Base.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::deactivate_i int  pulse = 0  )  [protected, virtual]
 

Notifies all waiting threads that the queue has been deactivated so they can wakeup and continue other processing. No messages are removed from the queue.

Parameters:
pulse If 0, the queue's state is changed to DEACTIVATED and any other operations called until the queue is reactivated will immediately return -1 with errno == ESHUTDOWN. If not zero, only the waiting threads are notified and the queue's state changes to PULSED.
Returns:
The state of the queue before the call.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::deactivated void   )  [virtual]
 

Returns true if the state of the queue is <DEACTIVATED>, but false if the queue's is <ACTIVATED> or <PULSED>.

Implements ACE_Message_Queue_Base.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::dequeue ACE_Message_Block *&  first_item,
ACE_Time_Value timeout = 0
[virtual]
 

This method is an alias for the following <dequeue_head> method.

Implements ACE_Message_Queue_Base.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::dequeue_deadline ACE_Message_Block *&  dequeued,
ACE_Time_Value timeout = 0
[virtual]
 

Dequeue and return the <ACE_Message_Block *> with the lowest deadline time. Note that <timeout> uses <{absolute}> time rather than <{relative}> time. If the <timeout> elapses without receiving a message -1 is returned and <errno> is set to <EWOULDBLOCK>. If the queue is deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number of items still on the queue.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::dequeue_deadline_i ACE_Message_Block *&  first_item  )  [protected, virtual]
 

Dequeue and return the <ACE_Message_Block *> with the lowest deadline time.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::dequeue_head ACE_Message_Block *&  first_item,
ACE_Time_Value timeout = 0
[virtual]
 

Dequeue and return the <ACE_Message_Block *> at the head of the queue. Note that <timeout> uses <{absolute}> time rather than <{relative}> time. If the <timeout> elapses without receiving a message -1 is returned and <errno> is set to <EWOULDBLOCK>. If the queue is deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number of items still on the queue.

Implements ACE_Message_Queue_Base.

Reimplemented in ACE_Dynamic_Message_Queue<>.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::dequeue_head_i ACE_Message_Block *&  first_item  )  [protected, virtual]
 

Dequeue and return the <ACE_Message_Block *> at the head of the queue.

Reimplemented in ACE_Dynamic_Message_Queue<>.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::dequeue_prio ACE_Message_Block *&  first_item,
ACE_Time_Value timeout = 0
[virtual]
 

Dequeue and return earliest the <ACE_Message_Block *> that has the lowest priority (i.e., preserves FIFO order for messages with the same priority). Note that <timeout> uses <{absolute}> time rather than <{relative}> time. If the <timeout> elapses without receiving a message -1 is returned and <errno> is set to <EWOULDBLOCK>. If the queue is deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number of items still on the queue.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::dequeue_prio_i ACE_Message_Block *&  dequeued  )  [protected, virtual]
 

Dequeue and return the <ACE_Message_Block *> with the lowest priority.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::dequeue_tail ACE_Message_Block *&  dequeued,
ACE_Time_Value timeout = 0
[virtual]
 

Dequeue and return the <ACE_Message_Block *> at the tail of the queue. Note that <timeout> uses <{absolute}> time rather than <{relative}> time. If the <timeout> elapses without receiving a message -1 is returned and <errno> is set to <EWOULDBLOCK>. If the queue is deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number of items still on the queue.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::dequeue_tail_i ACE_Message_Block *&  first_item  )  [protected, virtual]
 

Dequeue and return the <ACE_Message_Block *> at the tail of the queue.

template<ACE_SYNCH_DECL >
virtual void ACE_Message_Queue<>::dump void   )  const [virtual]
 

Dump the state of an object.

Implements ACE_Message_Queue_Base.

Reimplemented in ACE_Dynamic_Message_Queue<>.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::enqueue ACE_Message_Block new_item,
ACE_Time_Value timeout = 0
[virtual]
 

This is an alias for <enqueue_prio>. It's only here for backwards compatibility and will go away in a subsequent release. Please use <enqueue_prio> instead. Note that <timeout> uses <{absolute}> time rather than <{relative}> time.

Implements ACE_Message_Queue_Base.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::enqueue_deadline ACE_Message_Block new_item,
ACE_Time_Value timeout = 0
[virtual]
 

Enqueue an <ACE_Message_Block *> into the <Message_Queue> in accordance with its <msg_deadline_time>. FIFO order is maintained when messages of the same deadline time are inserted consecutively. Note that <timeout> uses <{absolute}> time rather than <{relative}> time. If the <timeout> elapses without receiving a message -1 is returned and <errno> is set to <EWOULDBLOCK>. If the queue is deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number of items still on the queue.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::enqueue_deadline_i ACE_Message_Block new_item  )  [protected, virtual]
 

Enqueue an <ACE_Message_Block *> in accordance with its deadline time.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::enqueue_head ACE_Message_Block new_item,
ACE_Time_Value timeout = 0
[virtual]
 

Enqueue an <ACE_Message_Block *> at the head of the queue. Note that <timeout> uses <{absolute}> time rather than <{relative}> time. If the <timeout> elapses without receiving a message -1 is returned and <errno> is set to <EWOULDBLOCK>. If the queue is deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number of items still on the queue.

Reimplemented in ACE_Dynamic_Message_Queue<>.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::enqueue_head_i ACE_Message_Block new_item  )  [protected, virtual]
 

Enqueue an <ACE_Message_Block *> at the head of the queue.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::enqueue_i ACE_Message_Block new_item  )  [protected, virtual]
 

Enqueue an <ACE_Message_Block *> in accordance with its priority.

Reimplemented in ACE_Dynamic_Message_Queue<>.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::enqueue_prio ACE_Message_Block new_item,
ACE_Time_Value timeout = 0
[virtual]
 

Enqueue an ACE_Message_Block into the queue in accordance with the ACE_Message_Block's priority (0 is lowest priority). FIFO order is maintained when messages of the same priority are inserted consecutively.

Parameters:
new_item Pointer to an ACE_Message_Block that will be added to the queue. The block's msg_priority() method will be called to obtain the queueing priority.
timeout The absolute time the caller will wait until for the block to be queued.
Return values:
>0 The number of ACE_Message_Blocks on the queue after adding the specified block.
-1 On failure. errno holds the reason. If EWOULDBLOCK, the timeout elapsed. If ESHUTDOWN, the queue was deactivated or pulsed.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::enqueue_tail ACE_Message_Block new_item,
ACE_Time_Value timeout = 0
[virtual]
 

Enqueue an <ACE_Message_Block *> at the end of the queue. Note that <timeout> uses <{absolute}> time rather than <{relative}> time. If the <timeout> elapses without receiving a message -1 is returned and <errno> is set to <EWOULDBLOCK>. If the queue is deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number of items still on the queue.

Implements ACE_Message_Queue_Base.

Reimplemented in ACE_Dynamic_Message_Queue<>.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::enqueue_tail_i ACE_Message_Block new_item  )  [protected, virtual]
 

Enqueue an <ACE_Message_Block *> at the end of the queue.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::flush void   )  [virtual]
 

This method holds the queue lock during this operation.

Returns:
The number of messages flushed.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::flush_i void   )  [virtual]
 

The caller must be holding the queue lock before calling this method.

Returns:
The number of messages flushed.

template<ACE_SYNCH_DECL >
virtual void ACE_Message_Queue<>::high_water_mark size_t  hwm  )  [virtual]
 

Set the high watermark, which determines how many bytes can be stored in a queue before it's considered "full."

template<ACE_SYNCH_DECL >
virtual size_t ACE_Message_Queue<>::high_water_mark void   )  [virtual]
 

Get high watermark.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::is_empty void   )  [virtual]
 

True if queue is empty, else false.

Implements ACE_Message_Queue_Base.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::is_empty_i void   )  [protected, virtual]
 

True if queue is empty, else false.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::is_full void   )  [virtual]
 

True if queue is full, else false.

Implements ACE_Message_Queue_Base.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::is_full_i void   )  [protected, virtual]
 

True if queue is full, else false.

template<ACE_SYNCH_DECL >
virtual ACE_SYNCH_MUTEX_T& ACE_Message_Queue<>::lock void   )  [inline, virtual]
 

Returns a reference to the lock used by the <ACE_Message_Queue>.

template<ACE_SYNCH_DECL >
virtual void ACE_Message_Queue<>::low_water_mark size_t  lwm  )  [virtual]
 

Set the low watermark, which determines how many bytes must be in the queue before supplier threads are allowed to enqueue additional <ACE_Message_Block>s.

template<ACE_SYNCH_DECL >
virtual size_t ACE_Message_Queue<>::low_water_mark void   )  [virtual]
 

Get low watermark.

template<ACE_SYNCH_DECL >
virtual void ACE_Message_Queue<>::message_bytes size_t  new_size  )  [virtual]
 

New value of the number of total bytes on the queue, i.e., sum of the message block sizes.

Implements ACE_Message_Queue_Base.

template<ACE_SYNCH_DECL >
virtual size_t ACE_Message_Queue<>::message_bytes void   )  [virtual]
 

Number of total bytes on the queue, i.e., sum of the message block sizes.

Implements ACE_Message_Queue_Base.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::message_count void   )  [virtual]
 

Number of total messages on the queue.

Implements ACE_Message_Queue_Base.

template<ACE_SYNCH_DECL >
virtual void ACE_Message_Queue<>::message_length size_t  new_length  )  [virtual]
 

New value of the number of total length on the queue, i.e., sum of the message block lengths.

Implements ACE_Message_Queue_Base.

template<ACE_SYNCH_DECL >
virtual size_t ACE_Message_Queue<>::message_length void   )  [virtual]
 

Number of total length on the queue, i.e., sum of the message block lengths.

Implements ACE_Message_Queue_Base.

template<ACE_SYNCH_DECL >
virtual void ACE_Message_Queue<>::notification_strategy ACE_Notification_Strategy s  )  [virtual]
 

Set the notification strategy for the <Message_Queue>.

Implements ACE_Message_Queue_Base.

template<ACE_SYNCH_DECL >
virtual ACE_Notification_Strategy* ACE_Message_Queue<>::notification_strategy void   )  [virtual]
 

Get the notification strategy for the <Message_Queue>.

Implements ACE_Message_Queue_Base.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::notify void   )  [virtual]
 

This hook is automatically invoked by <enqueue_head>, <enqueue_tail>, and <enqueue_prio> when a new item is inserted into the queue. Subclasses can override this method to perform specific notification strategies (e.g., signaling events for a <WFMO_Reactor>, notifying a <Reactor>, etc.). In a multi-threaded application with concurrent consumers, there is no guarantee that the queue will be still be non-empty by the time the notification occurs.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::open size_t  hwm = ACE_Message_Queue_Base::DEFAULT_HWM,
size_t  lwm = ACE_Message_Queue_Base::DEFAULT_LWM,
ACE_Notification_Strategy = 0
[virtual]
 

Initialize an <ACE_Message_Queue>. The <high_water_mark> determines how many bytes can be stored in a queue before it's considered "full." Supplier threads must block until the queue is no longer full. The <low_water_mark> determines how many bytes must be in the queue before supplier threads are allowed to enqueue additional <ACE_Message_Block>s. By default, the <high_water_mark> equals the <low_water_mark>, which means that suppliers will be able to enqueue new messages as soon as a consumer removes any message from the queue. Making the <low_water_mark> smaller than the <high_water_mark> forces consumers to drain more messages from the queue before suppliers can enqueue new messages, which can minimize the "silly window syndrome."

template<ACE_SYNCH_DECL >
void ACE_Message_Queue<>::operator= const ACE_Message_Queue< _ACE_SYNCH > &   )  [private]
 

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::peek_dequeue_head ACE_Message_Block *&  first_item,
ACE_Time_Value timeout = 0
[virtual]
 

Retrieve a pointer to the first ACE_Message_Block in the queue without removing it.

Parameters:
first_item Reference to an ACE_Message_Block * that will point to the first block on the queue. The block remains on the queue until this or another thread dequeues it.
timeout The absolute time the caller will wait until for a block to be queued.
Return values:
>0 The number of ACE_Message_Blocks on the queue.
-1 On failure. errno holds the reason. If EWOULDBLOCK, the timeout elapsed. If ESHUTDOWN, the queue was deactivated or pulsed.

Implements ACE_Message_Queue_Base.

Reimplemented in ACE_Dynamic_Message_Queue<>.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::pulse void   )  [virtual]
 

Pulse the queue to wake up any waiting threads. Changes the queue state to PULSED; future enqueue/dequeue operations proceed as in ACTIVATED state.

Returns:
The queue's state before this call.

Implements ACE_Message_Queue_Base.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::signal_dequeue_waiters void   )  [protected, virtual]
 

Inform any threads waiting to dequeue that they can procede.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::signal_enqueue_waiters void   )  [protected, virtual]
 

Inform any threads waiting to enqueue that they can procede.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::state void   )  [virtual]
 

Returns the current state of the queue, which can be one of ACTIVATED, DEACTIVATED, or PULSED.

Reimplemented from ACE_Message_Queue_Base.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::wait_not_empty_cond ACE_Guard< ACE_SYNCH_MUTEX_T > &  mon,
ACE_Time_Value timeout
[protected, virtual]
 

Wait for the queue to become non-empty.

template<ACE_SYNCH_DECL >
virtual int ACE_Message_Queue<>::wait_not_full_cond ACE_Guard< ACE_SYNCH_MUTEX_T > &  mon,
ACE_Time_Value timeout
[protected, virtual]
 

Wait for the queue to become non-full.


Friends And Related Function Documentation

template<ACE_SYNCH_DECL >
friend class ACE_Message_Queue_Iterator< ACE_SYNCH_USE > [friend]
 

template<ACE_SYNCH_DECL >
friend class ACE_Message_Queue_Reverse_Iterator< ACE_SYNCH_USE > [friend]
 


Member Data Documentation

template<ACE_SYNCH_DECL >
ACE_Message_Queue<>::ACE_ALLOC_HOOK_DECLARE
 

Declare the dynamic allocation hooks.

Reimplemented from ACE_Message_Queue_Base.

Reimplemented in ACE_Dynamic_Message_Queue<>.

template<ACE_SYNCH_DECL >
size_t ACE_Message_Queue<>::cur_bytes_ [protected]
 

Current number of bytes in the queue.

template<ACE_SYNCH_DECL >
int ACE_Message_Queue<>::cur_count_ [protected]
 

Current number of messages in the queue.

template<ACE_SYNCH_DECL >
size_t ACE_Message_Queue<>::cur_length_ [protected]
 

Current length of messages in the queue.

template<ACE_SYNCH_DECL >
ACE_Message_Block* ACE_Message_Queue<>::head_ [protected]
 

Pointer to head of ACE_Message_Block list.

template<ACE_SYNCH_DECL >
size_t ACE_Message_Queue<>::high_water_mark_ [protected]
 

Greatest number of bytes before blocking.

template<ACE_SYNCH_DECL >
ACE_SYNCH_MUTEX_T ACE_Message_Queue<>::lock_ [protected]
 

Protect queue from concurrent access.

template<ACE_SYNCH_DECL >
size_t ACE_Message_Queue<>::low_water_mark_ [protected]
 

Lowest number before unblocking occurs.

template<ACE_SYNCH_DECL >
ACE_SYNCH_CONDITION_T ACE_Message_Queue<>::not_empty_cond_ [protected]
 

Used to make threads sleep until the queue is no longer empty.

template<ACE_SYNCH_DECL >
ACE_SYNCH_CONDITION_T ACE_Message_Queue<>::not_full_cond_ [protected]
 

Used to make threads sleep until the queue is no longer full.

template<ACE_SYNCH_DECL >
ACE_Notification_Strategy* ACE_Message_Queue<>::notification_strategy_ [protected]
 

The notification strategy used when a new message is enqueued.

template<ACE_SYNCH_DECL >
ACE_Message_Block* ACE_Message_Queue<>::tail_ [protected]
 

Pointer to tail of ACE_Message_Block list.


The documentation for this class was generated from the following file:
Generated on Wed Nov 23 15:49:18 2005 for ACE by  doxygen 1.4.5