ACE_Data_Block Class Reference

Stores the data payload that is accessed via one or more <ACE_Message_Block>s. More...

#include <Message_Block.h>

Inheritance diagram for ACE_Data_Block:

Inheritance graph
Collaboration diagram for ACE_Data_Block:

Collaboration graph
List of all members.

Public Member Functions

 ACE_Data_Block (void)
 Default "do-nothing" constructor.
 ACE_Data_Block (size_t size, ACE_Message_Block::ACE_Message_Type msg_type, const char *msg_data, ACE_Allocator *allocator_strategy, ACE_Lock *locking_strategy, ACE_Message_Block::Message_Flags flags, ACE_Allocator *data_block_allocator)
virtual ~ACE_Data_Block (void)
 Delete all the resources held in the message.
ACE_Message_Block::ACE_Message_Type msg_type (void) const
 Get type of the message.
void msg_type (ACE_Message_Block::ACE_Message_Type type)
 Set type of the message.
char * base (void) const
 Get message data pointer.
void base (char *data, size_t size, ACE_Message_Block::Message_Flags mflags=ACE_Message_Block::DONT_DELETE)
 Set message data pointer (doesn't reallocate).
char * end (void) const
 Return a pointer to 1 past the end of the allocated data in a message.
char * mark (void) const
size_t size (void) const
int size (size_t length)
size_t capacity (void) const
 Get the total amount of allocated space.
virtual ACE_Data_Blockclone (ACE_Message_Block::Message_Flags mask=0) const
virtual ACE_Data_Blockclone_nocopy (ACE_Message_Block::Message_Flags mask=0) const
ACE_Data_Blockduplicate (void)
 Return a "shallow" copy that increments our reference count by 1.
ACE_Data_Blockrelease (ACE_Lock *lock=0)
ACE_Message_Block::Message_Flags set_flags (ACE_Message_Block::Message_Flags more_flags)
ACE_Message_Block::Message_Flags clr_flags (ACE_Message_Block::Message_Flags less_flags)
ACE_Message_Block::Message_Flags flags (void) const
 Get the current message flags.
ACE_Allocatorallocator_strategy (void) const
 Obtain the allocator strategy.
ACE_Locklocking_strategy (void)
 Get the locking strategy.
ACE_Locklocking_strategy (ACE_Lock *)
 Set a new locking strategy and return the hold one.
void dump (void) const
 Dump the state of an object.
int reference_count (void) const
 Get the current reference count.
ACE_Allocatordata_block_allocator (void) const
 Get the allocator used to create this object.

Protected Member Functions

ACE_Data_Blockrelease_i (void)
 Internal release implementation.
int reference_count_i (void) const
 Internal get the current reference count.
ACE_Data_Blockrelease_no_delete (ACE_Lock *lock)

Protected Attributes

ACE_Message_Block::ACE_Message_Type type_
 Type of message.
size_t cur_size_
 Current size of message block.
size_t max_size_
 Total size of buffer.
ACE_Message_Block::Message_Flags flags_
 Misc flags (e.g., DONT_DELETE and USER_FLAGS).
char * base_
 Pointer To beginning of message payload.
int reference_count_
 The allocator use to destroy ourselves.

Private Member Functions

ACE_Data_Blockoperator= (const ACE_Data_Block &)
 ACE_Data_Block (const ACE_Data_Block &)


class ACE_Message_Block

Detailed Description

Stores the data payload that is accessed via one or more <ACE_Message_Block>s.

This data structure is reference counted to maximize sharing. It also contains the <locking_strategy_> (which protects the reference count from race conditions in concurrent programs) and the <allocation_strategy_> (which determines what memory pool is used to allocate the memory).

Constructor & Destructor Documentation

ACE_Data_Block::ACE_Data_Block void   ) 

Default "do-nothing" constructor.

ACE_Data_Block::ACE_Data_Block size_t  size,
ACE_Message_Block::ACE_Message_Type  msg_type,
const char *  msg_data,
ACE_Allocator allocator_strategy,
ACE_Lock locking_strategy,
ACE_Message_Block::Message_Flags  flags,
ACE_Allocator data_block_allocator


ACE_Data_Block::~ACE_Data_Block void   )  [virtual]

Delete all the resources held in the message.

ACE_Data_Block::ACE_Data_Block const ACE_Data_Block  )  [private]

Member Function Documentation

ACE_INLINE ACE_Allocator * ACE_Data_Block::allocator_strategy void   )  const

Obtain the allocator strategy.

void ACE_Data_Block::base char *  data,
size_t  size,
ACE_Message_Block::Message_Flags  mflags = ACE_Message_Block::DONT_DELETE

Set message data pointer (doesn't reallocate).

ACE_INLINE char * ACE_Data_Block::base void   )  const

Get message data pointer.

ACE_INLINE size_t ACE_Data_Block::capacity void   )  const

Get the total amount of allocated space.

ACE_Data_Block * ACE_Data_Block::clone ACE_Message_Block::Message_Flags  mask = 0  )  const [virtual]

Return an exact "deep copy" of the message, i.e., create fresh new copies of all the Data_Blocks and continuations. Notice that Data_Blocks can act as "Prototypes", i.e. derived classes can override this method and create instances of themselves.

ACE_Data_Block * ACE_Data_Block::clone_nocopy ACE_Message_Block::Message_Flags  mask = 0  )  const [virtual]

As clone above, but it does not copy the contents of the buffer, i.e., create a new Data_Block of the same dynamic type, with the same allocator, locking_strategy, and with the same amount of storage available but the buffer is unitialized.

Reimplemented in ACE_Locked_Data_Block< ACE_LOCK >.

ACE_INLINE ACE_Message_Block::Message_Flags ACE_Data_Block::clr_flags ACE_Message_Block::Message_Flags  less_flags  ) 

Clear the message flag bits specified in <less_flags> and return the new value.

ACE_INLINE ACE_Allocator * ACE_Data_Block::data_block_allocator void   )  const

Get the allocator used to create this object.

void ACE_Data_Block::dump void   )  const

Dump the state of an object.

ACE_Data_Block * ACE_Data_Block::duplicate void   ) 

Return a "shallow" copy that increments our reference count by 1.

ACE_INLINE char * ACE_Data_Block::end void   )  const

Return a pointer to 1 past the end of the allocated data in a message.

ACE_INLINE ACE_Message_Block::Message_Flags ACE_Data_Block::flags void   )  const

Get the current message flags.

ACE_INLINE ACE_Lock * ACE_Data_Block::locking_strategy ACE_Lock  ) 

Set a new locking strategy and return the hold one.

ACE_INLINE ACE_Lock * ACE_Data_Block::locking_strategy void   ) 

Get the locking strategy.

ACE_INLINE char * ACE_Data_Block::mark void   )  const

Return a pointer to 1 past the end of the allotted data in a message. The allotted data may be less than allocated data if <size()> is passed an argument less than <capacity()>.

ACE_INLINE void ACE_Data_Block::msg_type ACE_Message_Block::ACE_Message_Type  type  ) 

Set type of the message.

ACE_INLINE ACE_Message_Block::ACE_Message_Type ACE_Data_Block::msg_type void   )  const

Get type of the message.

ACE_Data_Block& ACE_Data_Block::operator= const ACE_Data_Block  )  [private]

int ACE_Data_Block::reference_count void   )  const

Get the current reference count.

ACE_INLINE int ACE_Data_Block::reference_count_i void   )  const [protected]

Internal get the current reference count.

ACE_Data_Block * ACE_Data_Block::release ACE_Lock lock = 0  ) 

Decrease the shared reference count by 1. If the reference count is > 0 then return this; else if reference count == 0 then delete <this> and <mb> and return 0. Behavior is undefined if reference count < 0.

ACE_Data_Block * ACE_Data_Block::release_i void   )  [protected]

Internal release implementation.

ACE_Data_Block * ACE_Data_Block::release_no_delete ACE_Lock lock  )  [protected]

ACE_INLINE ACE_Message_Block::Message_Flags ACE_Data_Block::set_flags ACE_Message_Block::Message_Flags  more_flags  ) 

Bitwise-or the <more_flags> into the existing message flags and return the new value.

int ACE_Data_Block::size size_t  length  ) 

Set the total amount of space in the message. Returns 0 if successful, else -1.

ACE_INLINE size_t ACE_Data_Block::size void   )  const

Get the total amount of allotted space in the message. The amount of allotted space may be less than allocated space.

Friends And Related Function Documentation

friend class ACE_Message_Block [friend]

Decrease the reference count, but don't delete the object. Returns 0 if the object should be removed. If <lock> is equal to the locking strategy then we assume that the lock is beign held by the current thread; this is used to release all the data blocks in a chain while holding a single lock.

Member Data Documentation

ACE_Allocator* ACE_Data_Block::allocator_strategy_ [protected]

Pointer to the allocator defined for this <ACE_Data_Block>. Note that this pointer is shared by all owners of this <ACE_Data_Block>.

char* ACE_Data_Block::base_ [protected]

Pointer To beginning of message payload.

size_t ACE_Data_Block::cur_size_ [protected]

Current size of message block.

ACE_Allocator* ACE_Data_Block::data_block_allocator_ [protected]

The allocator use to destroy ourselves.

ACE_Message_Block::Message_Flags ACE_Data_Block::flags_ [protected]

Misc flags (e.g., DONT_DELETE and USER_FLAGS).

ACE_Lock* ACE_Data_Block::locking_strategy_ [protected]

Pointer to the locking strategy defined for this <ACE_Data_Block>. This is used to protect regions of code that access shared <ACE_Data_Block> state. Note that this lock is shared by all owners of the <ACE_Data_Block>'s data.

size_t ACE_Data_Block::max_size_ [protected]

Total size of buffer.

int ACE_Data_Block::reference_count_ [protected]

Reference count for this <ACE_Data_Block>, which is used to avoid deep copies (i.e., <clone>). Note that this pointer value is shared by all owners of the <Data_Block>'s data, i.e., all the <ACE_Message_Block>s.

ACE_Message_Block::ACE_Message_Type ACE_Data_Block::type_ [protected]

Type of message.

The documentation for this class was generated from the following files:
Generated on Wed Nov 23 15:48:23 2005 for ACE by  doxygen 1.4.5