Object_Manager_Base.cpp File Reference

#include "ace_pch.h"
#include "ace/Object_Manager_Base.h"
#include "ace/String_Conversion.h"
#include "ace/OS_Memory.h"
#include "ace/OS_NS_Thread.h"
#include "ace/OS_NS_sys_socket.h"
#include "ace/OS_NS_signal.h"
#include "ace/OS_NS_stdio.h"

Classes

class  ACE_OS_Object_Manager_Manager
 Ensure that the ACE_OS_Object_Manager gets initialized at program startup, and destroyed at program termination. More...

Defines

#define ACE_OS_PREALLOCATE_OBJECT(TYPE, ID)
#define ACE_OS_DELETE_PREALLOCATED_OBJECT(TYPE, ID)

Functions

void ACE_OS_Object_Manager_Internal_Exit_Hook (void)

Variables

int ace_exit_hook_marker = 0
static ACE_OS_Object_Manager_Manager ACE_OS_Object_Manager_Manager_instance

Define Documentation

#define ACE_OS_DELETE_PREALLOCATED_OBJECT TYPE,
ID   ) 
 

Value:

delete (TYPE *) preallocated_object[ID];\
    preallocated_object[ID] = 0;

#define ACE_OS_PREALLOCATE_OBJECT TYPE,
ID   ) 
 

Value:

{\
      TYPE *obj_p = 0;\
      ACE_NEW_RETURN (obj_p, TYPE, -1);\
      preallocated_object[ID] = (void *) obj_p;\
    }


Function Documentation

void ACE_OS_Object_Manager_Internal_Exit_Hook void   ) 
 


Variable Documentation

int ace_exit_hook_marker = 0
 

ACE_OS_Object_Manager_Manager ACE_OS_Object_Manager_Manager_instance [static]
 


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