#include <Message_Queue.h>
Inheritance diagram for ACE_Message_Queue_Base:

Public Types | |
| enum | { DEFAULT_HWM = 16 * 1024, DEFAULT_LWM = 16 * 1024, WAS_ACTIVE = 1, ACTIVATED = 1, WAS_INACTIVE = 2, DEACTIVATED = 2, PULSED = 3 } |
Public Methods | |
| ACE_Message_Queue_Base (void) | |
| virtual int | close (void)=0 |
| Close down the message queue and release all resources. More... | |
| virtual | ~ACE_Message_Queue_Base (void) |
| Close down the message queue and release all resources. More... | |
| virtual int | peek_dequeue_head (ACE_Message_Block *&first_item, ACE_Time_Value *timeout=0)=0 |
| virtual int | enqueue_tail (ACE_Message_Block *new_item, ACE_Time_Value *timeout=0)=0 |
| virtual int | enqueue (ACE_Message_Block *new_item, ACE_Time_Value *timeout=0)=0 |
| virtual int | dequeue_head (ACE_Message_Block *&first_item, ACE_Time_Value *timeout=0)=0 |
| virtual int | dequeue (ACE_Message_Block *&first_item, ACE_Time_Value *timeout=0)=0 |
| virtual int | is_full (void)=0 |
| True if queue is full, else false. More... | |
| virtual int | is_empty (void)=0 |
| True if queue is empty, else false. More... | |
| virtual size_t | message_bytes (void)=0 |
| Number of total bytes on the queue, i.e., sum of the message block sizes. More... | |
| virtual size_t | message_length (void)=0 |
| Number of total length on the queue, i.e., sum of the message block lengths. More... | |
| virtual int | message_count (void)=0 |
| Number of total messages on the queue. More... | |
| virtual void | message_bytes (size_t new_size)=0 |
| New value of the number of total bytes on the queue, i.e., sum of the message block sizes. More... | |
| virtual void | message_length (size_t new_length)=0 |
| New value of the number of total length on the queue, i.e., sum of the message block lengths. More... | |
| virtual int | deactivate (void)=0 |
| virtual int | activate (void)=0 |
| virtual int | pulse (void)=0 |
| virtual int | state (void) |
| Returns the current state of the queue. More... | |
| virtual int | deactivated (void)=0 |
| Returns 1 if the state of the queue is DEACTIVATED, and 0 if the queue's state is ACTIVATED or PULSED. More... | |
| virtual ACE_Notification_Strategy * | notification_strategy (void)=0 |
| Get the notification strategy for the <Message_Queue>. More... | |
| virtual void | notification_strategy (ACE_Notification_Strategy *s)=0 |
| Set the notification strategy for the <Message_Queue>. More... | |
| virtual void | dump (void) const=0 |
| Dump the state of an object. More... | |
Public Attributes | |
| ACE_ALLOC_HOOK_DECLARE | |
| Declare the dynamic allocation hooks. More... | |
Protected Attributes | |
| int | state_ |
| Indicates the state of the queue, which can be <ACTIVATED>, <DEACTIVATED>, or <PULSED>. More... | |
Private Methods | |
| void | operator= (const ACE_Message_Queue_Base &) |
| ACE_Message_Queue_Base (const ACE_Message_Queue_Base &) | |
For all the <ACE_Time_Value> pointer parameters the caller will block until action is possible if <timeout> == 0. Otherwise, it will wait until the absolute time specified in *<timeout> elapses.
A queue is always in one of three states: . ACTIVATED . DEACTIVATED . PULSED
Definition at line 47 of file Message_Queue.h.
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Definition at line 50 of file Message_Queue.h.
00051 {
00052 // Default high and low watermarks.
00053
00054 /// Default high watermark (16 K).
00055 DEFAULT_HWM = 16 * 1024,
00056 /// Default low watermark (same as high water mark).
00057 DEFAULT_LWM = 16 * 1024,
00058
00059 // Queue states. Before PULSED state was added, the activate()
00060 // and deactivate() methods returned WAS_INACTIVE or WAS_ACTIVE
00061 // to indicate the previous condition. Now those methods
00062 // return the state the queue was previously in. WAS_ACTIVE
00063 // and WAS_INACTIVE are defined to match previous semantics for
00064 // applications that don't use the PULSED state.
00065
00066 WAS_ACTIVE = 1, /* DEPRECATED */
00067 /// Message queue is active and processing normally
00068 ACTIVATED = 1,
00069
00070 WAS_INACTIVE = 2, /* DEPRECATED */
00071 /// Queue is deactivated; no enqueue or dequeue operations allowed.
00072 DEACTIVATED = 2,
00073
00074 /// Message queue was pulsed; enqueue and dequeue may proceed normally.
00075 PULSED = 3
00076
00077 };
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Definition at line 5 of file Message_Queue.i.
00006 {
00007 }
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Close down the message queue and release all resources.
Definition at line 10 of file Message_Queue.i.
00011 {
00012 }
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Reactivate the queue so that threads can enqueue and dequeue messages again.
Implemented in ACE_Message_Queue. |
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Close down the message queue and release all resources.
Implemented in ACE_Message_Queue. |
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Deactivate the queue and wake up all threads waiting on the queue so they can continue. No messages are removed from the queue, however. Any other operations called until the queue is activated again will immediately return -1 with
Implemented in ACE_Message_Queue. |
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Returns 1 if the state of the queue is DEACTIVATED, and 0 if the queue's state is ACTIVATED or PULSED.
Implemented in ACE_Message_Queue. |
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Implemented in ACE_Message_Queue. |
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Dequeue and return the <ACE_Message_Block *> at the head of the queue. Returns number of items in queue if the call succeeds or -1 otherwise. These calls return -1 when queue is closed, deactivated (in which case <errno> == <ESHUTDOWN>), when a signal occurs (in which case <errno> == <EINTR>, or if the time specified in timeout elapses (in which case <errno> == <EWOULDBLOCK>). Implemented in ACE_Message_Queue. |
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Dump the state of an object.
Implemented in ACE_Message_Queue. |
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Implemented in ACE_Message_Queue. |
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Enqueue a <ACE_Message_Block *> into the tail of the queue. Returns number of items in queue if the call succeeds or -1 otherwise. These calls return -1 when queue is closed, deactivated (in which case <errno> == <ESHUTDOWN>), when a signal occurs (in which case <errno> == <EINTR>, or if the time specified in timeout elapses (in which case <errno> == <EWOULDBLOCK>). Implemented in ACE_Message_Queue. |
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True if queue is empty, else false.
Implemented in ACE_Message_Queue. |
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True if queue is full, else false.
Implemented in ACE_Message_Queue. |
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New value of the number of total bytes on the queue, i.e., sum of the message block sizes.
Implemented in ACE_Message_Queue. |
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Number of total bytes on the queue, i.e., sum of the message block sizes.
Implemented in ACE_Message_Queue. |
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Number of total messages on the queue.
Implemented in ACE_Message_Queue. |
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New value of the number of total length on the queue, i.e., sum of the message block lengths.
Implemented in ACE_Message_Queue. |
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Number of total length on the queue, i.e., sum of the message block lengths.
Implemented in ACE_Message_Queue. |
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Set the notification strategy for the <Message_Queue>.
Implemented in ACE_Message_Queue. |
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Get the notification strategy for the <Message_Queue>.
Implemented in ACE_Message_Queue. |
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Retrieve the first <ACE_Message_Block> without removing it. Note that <timeout> uses <{absolute}> time rather than <{relative}> time. If the <timeout> elapses without receiving a message -1 is returned and <errno> is set to <EWOULDBLOCK>. If the queue is deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number of items still on the queue. Implemented in ACE_Message_Queue. |
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Pulse the queue to wake up any waiting threads. Changes the queue state to PULSED; future enqueue/dequeue operations proceed as in ACTIVATED state.
Implemented in ACE_Message_Queue. |
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Returns the current state of the queue.
Reimplemented in ACE_Message_Queue. Definition at line 15 of file Message_Queue.i. References ACE_TRACE, and state_.
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Declare the dynamic allocation hooks.
Reimplemented in ACE_Message_Queue. Definition at line 206 of file Message_Queue.h. |
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1.2.14 written by Dimitri van Heesch,
© 1997-2002