#include <Asynch_IO.h>
Inheritance diagram for ACE_Asynch_Transmit_File:


Public Methods | |
| ACE_Asynch_Transmit_File (void) | |
| A do nothing constructor. More... | |
| virtual | ~ACE_Asynch_Transmit_File (void) |
| Destructor. More... | |
| int | open (ACE_Handler &handler, ACE_HANDLE handle=ACE_INVALID_HANDLE, const void *completion_key=0, ACE_Proactor *proactor=0) |
| int | transmit_file (ACE_HANDLE file, Header_And_Trailer *header_and_trailer=0, size_t bytes_to_write=0, u_long offset=0, u_long offset_high=0, size_t bytes_per_send=0, u_long flags=0, const void *act=0, int priority=0, int signal_number=ACE_SIGRTMIN) |
| ACE_Asynch_Transmit_File_Impl * | implementation (void) const |
| Return the underlying implementation class. More... | |
Protected Methods | |
| void | implementation (ACE_Asynch_Transmit_File_Impl *) |
| Set the implementation. More... | |
Protected Attributes | |
| ACE_Asynch_Transmit_File_Impl * | implementation_ |
| The implementation class. More... | |
Once <open> is called, multiple asynchronous <transmit_file>s can started using this class. A ACE_Asynch_Transmit_File::Result will be passed back to the <handler> when the asynchronous transmit file completes through the <ACE_Handler::handle_transmit_file> callback. The transmit_file function transmits file data over a connected network connection. The function uses the operating system's cache manager to retrieve the file data. This function provides high-performance file data transfer over network connections. This function would be of great use in a Web Server, Image Server, etc.
Definition at line 1002 of file Asynch_IO.h.
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A do nothing constructor.
Definition at line 839 of file Asynch_IO.cpp. References ACE_Asynch_Connect::implementation_.
00840 : implementation_ (0) 00841 { 00842 } |
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Destructor.
Definition at line 844 of file Asynch_IO.cpp.
00845 {
00846 }
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Set the implementation.
Definition at line 907 of file Asynch_IO.cpp. References ACE_Asynch_Operation::implementation, and implementation_.
00908 {
00909 this->implementation_ = implementation;
00910 // Set the base class' implementation also.
00911 ACE_Asynch_Operation::implementation (this->implementation_);
00912 }
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Return the underlying implementation class.
Reimplemented from ACE_Asynch_Operation. Definition at line 901 of file Asynch_IO.cpp. References implementation_. Referenced by open, ACE_Asynch_Transmit_File::Result::Result, and transmit_file.
00902 {
00903 return this->implementation_;
00904 }
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Initializes the factory with information which will be used with each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), <ACE_Handler::handle> will be called on the <handler> to get the correct handle. Reimplemented from ACE_Asynch_Operation. Definition at line 849 of file Asynch_IO.cpp. References ACE_Proactor::create_asynch_transmit_file, ACE_Asynch_Operation::get_proactor, implementation, implementation_, and ACE_Asynch_Operation::open.
00853 {
00854 // Get a proactor for/from the user.
00855 proactor = this->get_proactor (proactor, handler);
00856
00857 // Delete the old implementation.
00858 delete this->implementation_;
00859 this->implementation_ = 0;
00860
00861 // Now let us get the implementation initialized.
00862 ACE_Asynch_Transmit_File_Impl *implementation = proactor->create_asynch_transmit_file ();
00863 if (implementation == 0)
00864 return -1;
00865
00866 // Set the implementation class
00867 this->implementation (implementation);
00868
00869 // Call the <open> method of the base class.
00870 return ACE_Asynch_Operation::open (handler,
00871 handle,
00872 completion_key,
00873 proactor);
00874 }
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This starts off an asynchronous transmit file. The <file> is a handle to an open file. <header_and_trailer> is a pointer to a data structure that contains pointers to data to send before and after the file data is sent. Set this parameter to 0 if you only want to transmit the file data. Upto <bytes_to_write> will be written to the <socket>. If you want to send the entire file, let <bytes_to_write> = 0. <bytes_per_send> is the size of each block of data sent per send operation. Please read the Win32 documentation on what the flags should be. Priority of the operation is specified by <priority>. On POSIX4-Unix, this is supported. Works like <nice> in Unix. Negative values are not allowed. 0 means priority of the operation same as the process priority. 1 means priority of the operation is one less than process. And so forth. On Win32, this is a no-op. <signal_number> is the POSIX4 real-time signal number to be used for the operation. <signal_number> ranges from ACE_SIGRTMIN to ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. Definition at line 877 of file Asynch_IO.cpp. References implementation, and ACE_Asynch_Transmit_File_Impl::transmit_file.
00887 {
00888 return this->implementation ()->transmit_file (file,
00889 header_and_trailer,
00890 bytes_to_write,
00891 offset,
00892 offset_high,
00893 bytes_per_send,
00894 flags,
00895 act,
00896 priority,
00897 signal_number);
00898 }
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The implementation class.
Reimplemented from ACE_Asynch_Operation. Definition at line 1064 of file Asynch_IO.h. Referenced by implementation, open, and ACE_Asynch_Transmit_File::Result::Result. |
1.2.14 written by Dimitri van Heesch,
© 1997-2002