00001 /* -*- C++ -*- */ 00002 00003 //============================================================================= 00004 /** 00005 * @file Timer_Heap_T.h 00006 * 00007 * $Id: Timer_Heap_T.h,v 1.1.1.4 2003/02/21 18:36:32 chad Exp $ 00008 * 00009 * @author Douglas C. Schmidt <schmidt@cs.wustl.edu> 00010 */ 00011 //============================================================================= 00012 00013 #ifndef ACE_TIMER_HEAP_T_H 00014 #define ACE_TIMER_HEAP_T_H 00015 #include "ace/pre.h" 00016 00017 #include "ace/Timer_Queue_T.h" 00018 00019 #if !defined (ACE_LACKS_PRAGMA_ONCE) 00020 # pragma once 00021 #endif /* ACE_LACKS_PRAGMA_ONCE */ 00022 00023 #include "ace/Free_List.h" 00024 #include "ace/Unbounded_Set.h" 00025 00026 // Forward declaration 00027 template <class TYPE, class FUNCTOR, class ACE_LOCK> 00028 class ACE_Timer_Heap_T; 00029 00030 /** 00031 * @class ACE_Timer_Heap_Iterator_T 00032 * 00033 * @brief Iterates over an <ACE_Timer_Heap_T>. 00034 * 00035 * This is a generic iterator that can be used to visit every 00036 * node of a timer queue. Be aware that it doesn't transverse 00037 * in the order of timeout values. 00038 */ 00039 template <class TYPE, class FUNCTOR, class ACE_LOCK> 00040 class ACE_Timer_Heap_Iterator_T : public ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> 00041 { 00042 public: 00043 /// Constructor. 00044 ACE_Timer_Heap_Iterator_T (ACE_Timer_Heap_T<TYPE, FUNCTOR, ACE_LOCK> &); 00045 00046 /// Destructor. 00047 ~ACE_Timer_Heap_Iterator_T (void); 00048 00049 /// Positions the iterator at the earliest node in the Timer Queue 00050 virtual void first (void); 00051 00052 /// Positions the iterator at the next node in the Timer Queue 00053 virtual void next (void); 00054 00055 /// Returns true when there are no more nodes in the sequence 00056 virtual int isdone (void) const; 00057 00058 /// Returns the node at the current position in the sequence 00059 virtual ACE_Timer_Node_T<TYPE> *item (void); 00060 00061 protected: 00062 /// Pointer to the <ACE_Timer_Heap> that we are iterating over. 00063 ACE_Timer_Heap_T<TYPE, FUNCTOR, ACE_LOCK> &timer_heap_; 00064 00065 /// Position in the array where the iterator is at 00066 size_t position_; 00067 }; 00068 00069 /** 00070 * @class ACE_Timer_Heap_T 00071 * 00072 * @brief Provides a very fast and predictable timer implementation. 00073 * 00074 * This implementation uses a heap-based callout queue of 00075 * absolute times. Therefore, in the average and worst case, 00076 * scheduling, canceling, and expiring timers is O(log N) (where 00077 * N is the total number of timers). In addition, we can also 00078 * preallocate as many @c ACE_Timer_Node objects as there are slots 00079 * in the heap. This allows us to completely remove the need for 00080 * dynamic memory allocation, which is important for real-time 00081 * systems. 00082 */ 00083 template <class TYPE, class FUNCTOR, class ACE_LOCK> 00084 class ACE_Timer_Heap_T : public ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> 00085 { 00086 public: 00087 typedef ACE_Timer_Heap_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> HEAP_ITERATOR; 00088 friend class ACE_Timer_Heap_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>; 00089 00090 typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> INHERITED; 00091 00092 // = Initialization and termination methods. 00093 /** 00094 * The Constructor creates a heap with specified number of elements. 00095 * This can also take in a upcall functor and freelist (if 0, then 00096 * defaults will be created). 00097 * 00098 * @param size The maximum number of timers that can be 00099 * inserted into the new object. 00100 * @param preallocated Default 0, if non-0 then all the memory 00101 * for the @c ACE_Timer_Node objects will be pre-allocated. This saves 00102 * time and is more predictable (though it requires more space). 00103 * Otherwise, timer nodes are allocated as needed. 00104 * @param freelist is the freelist of timer nodes. 00105 * @param upcall_functor If 0 Timer Heap will create a default FUNCTOR. 00106 */ 00107 ACE_Timer_Heap_T (size_t size, 00108 int preallocated = 0, 00109 FUNCTOR *upcall_functor = 0, 00110 ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0); 00111 00112 /** 00113 * Default constructor. @c upcall_functor is the instance of the 00114 * FUNCTOR to be used by the queue. If @c upcall_functor is 0, Timer 00115 * Heap will create a default FUNCTOR. @c freelist is the freelist of 00116 * timer nodes. If 0, then a default freelist will be created. The default 00117 * size will be ACE_DEFAULT_TIMERS and there will be no preallocation. 00118 */ 00119 ACE_Timer_Heap_T (FUNCTOR *upcall_functor = 0, 00120 ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0); 00121 00122 /// Destructor. 00123 virtual ~ACE_Timer_Heap_T (void); 00124 00125 /// True if heap is empty, else false. 00126 virtual int is_empty (void) const; 00127 00128 /// Returns the time of the earliest node in the Timer_Queue. 00129 /// Must be called on a non-empty queue. 00130 virtual const ACE_Time_Value &earliest_time (void) const; 00131 00132 /** 00133 * Schedule a timer that may optionally auto-reset. 00134 * Schedule <type> that will expire at <future_time>, 00135 * which is specified in absolute time. If it expires then <act> is 00136 * passed in as the value to the <functor>. If <interval> is != to 00137 * <ACE_Time_Value::zero> then it is used to reschedule the <type> 00138 * automatically, using relative time to the current <gettimeofday>. 00139 * This method returns a <timer_id> that uniquely identifies the the 00140 * <type> entry in an internal list. This <timer_id> can be used to 00141 * cancel the timer before it expires. The cancellation ensures 00142 * that <timer_ids> are unique up to values of greater than 2 00143 * billion timers. As long as timers don't stay around longer than 00144 * this there should be no problems with accidentally deleting the 00145 * wrong timer. Returns -1 on failure (which is guaranteed never to 00146 * be a valid <timer_id>). 00147 */ 00148 virtual long schedule (const TYPE &type, 00149 const void *act, 00150 const ACE_Time_Value &future_time, 00151 const ACE_Time_Value &interval = ACE_Time_Value::zero); 00152 00153 /** 00154 * Resets the interval of the timer represented by <timer_id> to 00155 * <interval>, which is specified in relative time to the current 00156 * <gettimeofday>. If <interval> is equal to 00157 * <ACE_Time_Value::zero>, the timer will become a non-rescheduling 00158 * timer. Returns 0 if successful, -1 if not. 00159 */ 00160 virtual int reset_interval (long timer_id, 00161 const ACE_Time_Value &interval); 00162 00163 /** 00164 * Cancel all timers associated with <type>. If <dont_call> is 0 00165 * then the <functor> will be invoked. Returns number of timers 00166 * cancelled. 00167 */ 00168 virtual int cancel (const TYPE &type, 00169 int dont_call_handle_close = 1); 00170 00171 /** 00172 * Cancel the single timer that matches the <timer_id> value (which 00173 * was returned from the <schedule> method). If act is non-NULL 00174 * then it will be set to point to the ``magic cookie'' argument 00175 * passed in when the timer was registered. This makes it possible 00176 * to free up the memory and avoid memory leaks. If <dont_call> is 00177 * 0 then the <functor> will be invoked. Returns 1 if cancellation 00178 * succeeded and 0 if the <timer_id> wasn't found. 00179 */ 00180 virtual int cancel (long timer_id, 00181 const void **act = 0, 00182 int dont_call_handle_close = 1); 00183 00184 /// Returns a pointer to this <ACE_Timer_Queue>'s iterator. 00185 virtual ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> &iter (void); 00186 00187 /** 00188 * Removes the earliest node from the queue and returns it. Note that 00189 * the timer is removed from the heap, but is not freed, and its ID 00190 * is not reclaimed. The caller is responsible for calling either 00191 * @c reschedule() or @c free_node() after this function returns. Thus, 00192 * this function is for support of @c ACE_Timer_Queue::expire and 00193 * should not be used unadvisedly in other conditions. 00194 */ 00195 ACE_Timer_Node_T <TYPE> *remove_first (void); 00196 00197 /// Dump the state of an object. 00198 virtual void dump (void) const; 00199 00200 /// Reads the earliest node from the queue and returns it. 00201 virtual ACE_Timer_Node_T<TYPE> *get_first (void); 00202 00203 protected: 00204 /// Reschedule an "interval" <ACE_Timer_Node>. 00205 virtual void reschedule (ACE_Timer_Node_T<TYPE> *); 00206 00207 /// Factory method that allocates a new node (uses operator new if 00208 /// we're *not* preallocating, otherwise uses an internal freelist). 00209 virtual ACE_Timer_Node_T<TYPE> *alloc_node (void); 00210 00211 /** 00212 * Factory method that frees a previously allocated node (uses 00213 * operator delete if we're *not* preallocating, otherwise uses an 00214 * internal freelist). 00215 */ 00216 virtual void free_node (ACE_Timer_Node_T<TYPE> *); 00217 00218 private: 00219 /// Remove and return the <slot>th <ACE_Timer_Node> and restore the 00220 /// heap property. 00221 ACE_Timer_Node_T<TYPE> *remove (size_t slot); 00222 00223 /// Insert @a new_node into the heap and restore the heap property. 00224 void insert (ACE_Timer_Node_T<TYPE> *new_node); 00225 00226 /** 00227 * Doubles the size of the heap and the corresponding timer_ids array. 00228 * If preallocation is used, will also double the size of the 00229 * preallocated array of ACE_Timer_Nodes. 00230 */ 00231 void grow_heap (void); 00232 00233 /// Restore the heap property, starting at <slot>. 00234 void reheap_up (ACE_Timer_Node_T<TYPE> *new_node, 00235 size_t slot, 00236 size_t parent); 00237 00238 /// Restore the heap property, starting at <slot>. 00239 void reheap_down (ACE_Timer_Node_T<TYPE> *moved_node, 00240 size_t slot, 00241 size_t child); 00242 00243 /// Copy <moved_node> into the <slot> slot of <heap_> and move 00244 /// <slot> into the corresponding slot in the <timer_id_> array. 00245 void copy (size_t slot, ACE_Timer_Node_T<TYPE> *moved_node); 00246 00247 /** 00248 * Returns a timer id that uniquely identifies this timer. This id 00249 * can be used to cancel a timer via the <cancel (int)> method. The 00250 * timer id returned from this method will never == -1 to avoid 00251 * conflicts with other failure return values. 00252 */ 00253 int timer_id (void); 00254 00255 /// Pops and returns a new timer id from the freelist. 00256 int pop_freelist (void); 00257 00258 /// Pushes <old_id> onto the freelist. 00259 void push_freelist (int old_id); 00260 00261 /// Maximum size of the heap. 00262 size_t max_size_; 00263 00264 /// Current size of the heap. 00265 size_t cur_size_; 00266 00267 /// Number of heap entries in transition (removed from the queue, but 00268 /// not freed) and may be rescheduled or freed. 00269 size_t cur_limbo_; 00270 00271 /// Iterator used to expire timers. 00272 HEAP_ITERATOR *iterator_; 00273 00274 /** 00275 * Current contents of the Heap, which is organized as a "heap" of 00276 * <ACE_Timer_Node> *'s. In this context, a heap is a "partially 00277 * ordered, almost complete" binary tree, which is stored in an 00278 * array. 00279 */ 00280 ACE_Timer_Node_T<TYPE> **heap_; 00281 00282 /** 00283 * An array of "pointers" that allows each <ACE_Timer_Node> in the 00284 * <heap_> to be located in O(1) time. Basically, <timer_id_[i]> 00285 * contains the slot in the <heap_> array where an <ACE_Timer_Node> 00286 * * with timer id <i> resides. Thus, the timer id passed back from 00287 * <schedule> is really a slot into the <timer_ids> array. The 00288 * <timer_ids_> array serves two purposes: negative values are 00289 * indications of free timer IDs, whereas positive values are 00290 * "pointers" into the <heap_> array for assigned timer IDs. 00291 */ 00292 ssize_t *timer_ids_; 00293 00294 /// "Pointer" to the element in the <timer_ids_> array that was 00295 /// last given out as a timer ID. 00296 size_t timer_ids_curr_; 00297 00298 /// Index representing the lowest timer ID that has been freed. When 00299 /// the timer_ids_next_ value wraps around, it starts back at this 00300 /// point. 00301 size_t timer_ids_min_free_; 00302 00303 /** 00304 * If this is non-0, then we preallocate <max_size_> number of 00305 * <ACE_Timer_Node> objects in order to reduce dynamic allocation 00306 * costs. In auto-growing implementation, this points to the 00307 * last array of nodes allocated. 00308 */ 00309 ACE_Timer_Node_T<TYPE> *preallocated_nodes_; 00310 00311 /// This points to the head of the <preallocated_nodes_> freelist, 00312 /// which is organized as a stack. 00313 ACE_Timer_Node_T<TYPE> *preallocated_nodes_freelist_; 00314 00315 /// Set of pointers to the arrays of preallocated timer nodes. 00316 /// Used to delete the allocated memory when required. 00317 ACE_Unbounded_Set<ACE_Timer_Node_T<TYPE> *> preallocated_node_set_; 00318 00319 // = Don't allow these operations for now. 00320 ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Heap_T (const ACE_Timer_Heap_T<TYPE, FUNCTOR, ACE_LOCK> &)) 00321 ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_Heap_T<TYPE, FUNCTOR, ACE_LOCK> &)) 00322 }; 00323 00324 #if defined (ACE_TEMPLATES_REQUIRE_SOURCE) && !defined(ACE_HAS_BROKEN_HPUX_TEMPLATES) 00325 #include "ace/Timer_Heap_T.cpp" 00326 #endif /* ACE_TEMPLATES_REQUIRE_SOURCE && !ACE_HAS_BROKEN_HPUX_TEMPLATES */ 00327 00328 #if defined (ACE_TEMPLATES_REQUIRE_PRAGMA) 00329 #pragma implementation ("Timer_Heap_T.cpp") 00330 #endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */ 00331 00332 #include "ace/post.h" 00333 #endif /* ACE_TIMER_HEAP_T_H */
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